Lesson 01
Jump Ball
In this lesson, I familiarized myself with the interface, tools, and workflow in Rive. I applied the basic techniques in a hands-on project to understand the fundamentals of working with Rive and build a solid foundation in motion design!
Lesson 02
Water Bubble
In this lesson, I learned how to create realistic water effects. I discovered how to incorporate sliders to improve user interaction, and I applied these skills to simulate the natural, dynamic movement of water.
Lesson 03
Belly Mixing
In this lesson, I configured the character rigging and joystick controls. I refined the animation controls, learned techniques for smooth transitions between states to create seamless movements, and learned how to create more complex and realistic character movements.